Every 3 hits with a Wind Mantra now procs Suffocating.75s WNDAdvancedSilencerThe hit count required to proc this Talent is increased to 4 if you have less than 75 Galebreathe, and increased to 5 if you have less than 40 Galebreathe.truegalebreathetalent:silencers_bladetruefalsefalsefalse
Evolve the technique of your Oppressive Force, letting both hits of your flourish deal 50% more posture damage.()FactionOperator's Techniquefalsefistorigin:authority_ensign, talent:oppressive_forcefalsefalsetruefalse
You can cast Ritual Mantras instantly.100s INTAdvancedSongmasterIf you have less than 100 Intelligence, this will instead halve the required Ritual Keys (rounded up).trueorbtruefalsefalsefalse
Dealing damage with Dawnwalker mantras briefly makes you immune to all elemental effects for a short period.()OathDawnwalkerAll elemental status effects cannot be applied to you during Absolute Radiance.falsedawnwalkertalent:oath_dawnwalkerfalsefalsefalsefalse
Striking an opponent in the back with mobility mantras or Basic Attacks now steals and grants additional momentum.()OathJetstrikerfalsejetstrikertalent:oath_jetstrikerfalsefalsefalsefalse
Adrenaline Surge now increases your swing speed by 0.04 for its duration.70s AGLCommonVigil SwordsmanBoth this and Vigil's Grace are applied before Lightning Cloak's swing speed multiplier.trueswordtruePassive Agility: 1falsefalsefalse
Your Critical Attack cooldown is 20% shorter, but your Resonance cooldown is 20% longer. In areas where your Resonance is suppressed, reduce your cooldown by 10% instead.()EquipmentMiscellaneousIn 1v1 Chime of Conflict, your critical cooldown is reduced by 10% instead.falseswordequipment:warmasters_medallionfalsefalsefalsefalse
After years of using Echolocation, you've trained your ears to sense danger from even further away. You are also able to sense when someone completes a job. ()InnateInnateYour Echolocation now has a sound effect on proc.falseeyeaspect:kironfalsefalsetruetrue
Return Home()InnateInnateGrants a Talent tool that allows you to travel to and from The Floating Keep.falseeyeaspect:lightbornfalsefalsefalsefalse
You can now obtain 1-star Bloodrender mantras.20s BLDCommonBloodrenderThis Talent will be removed if you do not meet its stat requirements.falsebloodrendtruetalent:bloodrenderfalsefalsefalsefalse
You can now obtain 1-Star Leveled Flamecharmer Mantras.20s FLMCommonFlamecharmerThis Talent will be removed if you do not meet its stat requirements.falseflamecharmtruetalent:flamecharmerfalsefalsefalsefalse
You can now obtain 1-Star Leveled Frostdrawer Mantras.20s ICECommonFrostdrawerThis Talent will be removed if you do not meet its stat requirements.falsefrostdrawtruetalent:frostdrawerfalsefalsefalsefalse
You can now obtain 1-Star Leveled Galebreathe mantras.20s WNDCommonGalebreatherThis Talent will be removed if you do not meet its stat requirements.falsegalebreathetruetalent:galebreatherfalsefalsefalsefalse
You can now obtain 1-star Ironsinger mantras.20s MTLCommonIronsingerThis Talent will be removed if you do not meet its stat requirements.falseironsingtruetalent:ironsingerfalsefalsefalsefalse
You can now obtain 1-star Leveled Shadowcaster Mantras.20s SDWCommonShadowcasterThis Talent will be removed if you do not meet its stat requirements.falseshadowcasttruetalent:shadowcasterfalsefalsefalsefalse
You can now obtain 1-star Thundercaller mantras.20s LTNCommonThundercallerThis Talent will be removed if you do not meet its stat requirements.falsethundercalltruetalent:thundercallerfalsefalsefalsefalse
When falling from a high place, hold spacebar to generate wind currents until you hit the floor.35s WND, 30s AGLRareAeromancerWhen active, create an aura that reduces fall speed and stops fall damage. Automatically ends after 5 seconds.truegalebreathefalsePassive Agility: 2falsefalsefalse
Your Galetrap automatically detonates on contact with an object.40s WNDCommonAeromancerGaletrap normally waits for contact with a target to begin its tornado, Galetrap now detonates once the trap stops moving.truegalebreathetruePassive Agility: 2falsefalse
Physical wind attacks apply an after cut that deals 5% of the damage dealt. Mantra after cuts deal 2.5% instead.40s WNDCommonGaleforceAfter Cut deals 5% of a weapon attack's modified damage or 2.5% of a Mantra's modified damage.truegalebreathetrueAfter Cut: if(AFTER_CUT, 5, 0)falsefalsefalse
For each combat tag you have on your character, increase your damage by 2% (max of 14%).65s WLLCommonAbsolute FocustrueeyetrueDamage: 2 * min(TAGS, 7)falsefalsefalse
You have gained the ability to surpass your limits and train your agility to its fullest.75r AGLCommonWindrunnerRemoves the 75 investment cap on the Agility Attribute. The requirements to obtain this Talent will be increased to 77 or 78 if your Aspect has increased Agility on spawn, though this limitation will be removed if you have the Multifaceted Echo Unlock. The quest requirement for this Talent will be removed if you've obtained it previously on your account.falsebootstruefalsefalsefalsefalse
Applying Burning to enemies spreads to anyone nearby. Including yourself.40s FLMCommonImmolatorOn proc, a small orange particle will trail between the burning target you hit and other targets nearby, setting them on fire and granting Emperor Flame stacks. Agitating Spark bypasses block and parry. Agitating Spark procs from self damage do not apply burn. 1 second cooldown.trueexplosionfalsefalsetruefalse
Dodging an attack or hitting an enemy's block will transform your next dash into a Gale Dash. Gale Dashes carry you further than regular dashes and have extended iframes, but will clear immediately should you initiate an attack.20s AGL, 50s WNDCommonLegion Shock TroopertruegalebreathetruePassive Agility: 1falsefalsefalse
Any healing your opponent were to receive while All The Dead Gods is active on them is stolen and given to you, increase your PvE Heal Boost to 15% as well.100s WLL, 100s INTAdvancedHereticOnly applies to "active" healing. The duration of this effect will be reduced if you do not meet the Talent's requirements. This will not proc if you are the one who applied the healing; you cannot heal yourself by healing your opponent.trueeyetalent:all_the_dead_godstrueSanity: 20falsefalsefalse
Your prediction now ignores the range requirement to reflect attacks.60s INTRareOmniscienttruebrainmantra:predictionfalsefalsefalsefalse
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